Trap
NormalReverse Reuse
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4035
Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
Reverse Reuse — Power Evaluation
Final Score: 52 ± 4 · Confidence: Medium
- Intrinsic: 50 · Deck: 52 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Reverse Reuse is a consistent GY-recovery tool that appears in 144 decks across 44 distinct archetypes, with 60–100% inclusion in key homes like Elemental Hero and Bamboo Sword. It provides neutral card advantage (costs 1, returns up to 2 Flip monsters) and carries high splashability with minimal deckbuilding friction. However, it offers no board-building power, no inherent disruption, and is vulnerable to Trap negation. The absence of combo data prevents verification of Flip-synergy value, making this a textbook utility card rather than a power multiplier.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Trap card with conditional activation (requires Flip monsters in GY) but broad archetype presence across 44 homes and 60–100% inclusion in tracked archetypes indicates reliable access when needed (observed: usage_statistics and decks_evidence). |
| Combo & Conversion | 25 | No combos supplied; card text shows no board-building capability and summons targets to opponent's side, preventing further synergy chains (verified: combos_evidence empty, card text shows no multi-card setup). |
| Resource Economy | 55 | Costs 1 card activation and returns up to 2 Flip monsters from GY for neutral-to-slight-positive resource swing depending on targets used (verified: card description). |
| Effect & Interaction | 15 | Provides no negation, removal, or hand-trap capability; summoning Flip monsters to opponent's side is not inherently disruptive without confirmed Flip-effect synergies (verified: card text contains no negation or hard interaction). |
| Material Utility | 5 | Trap cards are never used as material bodies; this card summons others but is itself inert as material (verified: card type is Trap with 0 ATK/DEF). |
| Resilience & Flexibility | 35 | Single-use Trap vulnerable to negation and disruption with no built-in recursion; 35.4% co-deck presence with Infinite Impermanence indicates meta-level disruption is common against Traps (observed: top_partners, card type). |
| Deck-Building Efficiency | 75 | 1.49 average copies across 144 decks with 44 distinct archetypes and 60–100% inclusion in four tracked homes confirms high splashability and zero archetype lock or garnet risk (observed: decks_evidence and usage_statistics). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Broad archetype adoption (44 distinct homes) confirms utility across multiple Flip-based strategies
- 100% inclusion rate in Elemental Hero and Bamboo Sword indicates core role in Flip-heavy decks
- Splashable with minimal deck-building cost (1.49 avg copies, no archetype lock)
- Neutral-to-positive resource exchange (1 card to recover up to 2 from GY)
Weaknesses
- Single-use Trap vulnerable to negation and disruption (no recursion text)
- No board-building or combo power demonstrated (0 combos supplied)
- Requires Flip monsters in GY to function—dead without condition met
- Summoning to opponent's side limits synergy to niche Flip-effect interactions
Counters / choke points
- Trap negation: Infinite Impermanence (35.4% co-deck), Full House, Solemn Judgment
- Graveyard disruption: Macro Cosmos, Dimensional Fissure, Pointed Finger
- Hand traps: Ash Blossom & Joyous Spring (32.6% co-deck rate)
Best use
GY recovery and Flip-monster resource refuel. Decks: Mimighoul (23.6% adoption rate), Elemental Hero (5.6% adoption, 100% inclusion), Bamboo Sword (4.9% adoption, 100% inclusion), Phantom Knights (6.2% adoption, 64% inclusion).
Evidence & gaps
- Verified: Card text: targets up to 2 Flip monsters from GY, Special Summons to opponent's side face-up or face-down DEF; Appears in 144 decks spanning 44 distinct archetypes; 100% inclusion in Elemental Hero and Bamboo Sword (usage_statistics); 60–64% inclusion in Phantom Knights and Battlin' Boxer; Trap card type—single-use activation, vulnerable to negation
- Observed: Mimighoul archetype dominates adoption at 23.6% (top home); 1.49 average copies per deck; 98 decks at 1 copy, 22 at 2, 24 at 3; 36.8% co-deck rate with Morphing Jar #2 (Flip monster synergy confirmation); 44.4% co-deck presence with Mimighoul Dungeon and Mimighoul Room (Flip-archetype partners); 35.4% co-deck presence with Infinite Impermanence (Trap disruption is meta-common)
- Inferred: Primary role inferred as Recovery/Recursion from GY-return effect text; Flip-monster synergy inferred from archetype partners (Mimighoul cards presumed Flip-type); Utility secondary role supported by broad archetype splashability (44 homes); Limited resilience inferred from single-use Trap nature and lack of recursion
- Data gaps: No combos supplied—unable to verify Flip-monster combo lines or board-building value No guides supplied—intended use cases and meta positioning unconfirmed No banlist data—assumed 3 copies unlimited based on missing token Top-card context absent—no ranking data to confirm competitive-scale play






